LESSON 1: TEN
COMMANDMENTS FOR CREATING LEARNING MATERIALS
EDTECH
The21st century is an age when change is unparalleled. It is an Information-based and technology driven area where thinking and learning has become borderless. It is a time when the use of electronic media has dominated many people’s lives. Time and space no longer pose a problem as they can now be bridged by technology.
Marshall Mcluhan
Educator, Journalist
The21st century is an age when change is unparalleled. It is an Information-based and technology driven area where thinking and learning has become borderless. It is a time when the use of electronic media has dominated many people’s lives. Time and space no longer pose a problem as they can now be bridged by technology.
Marshall Mcluhan
Educator, Journalist
According to
research, people tend to remember;
-10% of what they read
-20% of what they hear
-30% of what they see
-50% of what they hear and see
-70-90% of what they see, hear and experience
-20% of what they hear
-30% of what they see
-50% of what they hear and see
-70-90% of what they see, hear and experience
EDUCATIONAL
TECHNOLOGY
-Is the application of technology in the educative process that takes place in education institutions.
-Is the application of technology in the educative process that takes place in education institutions.
EDUCATIVE PROCESS
- Teaching, learning process.
- Teaching, learning process.
TECHNOLOGY IN
EDUCATION
-Is the application of technology in the operation of education institution.
-Is the application of technology in the operation of education institution.
INSTRUCTIONAL
TECHNOLOOGY
-Is refers to aspects of educational technology that are concerned with instructions.
-Is refers to aspects of educational technology that are concerned with instructions.
TECHNOLOGY
INTEGRATION
-Is using learning technologies to introduce supplement and extend skills.
-Is using learning technologies to introduce supplement and extend skills.
BENEFITS FROM USING
EDUCATIONAL TECHNOLOGY
1. Increase the quality of learning and the degree of its mastery through the use of special effects of unique programming that are considered individualized, valid and accessible.
2. Teaching through technology-Decrease the time spent in instruction for learners so achieve desired learning objective.
3. Increase efficiency of teachers
4. Reduce educational cost without affecting quality of Instruction.
1. Increase the quality of learning and the degree of its mastery through the use of special effects of unique programming that are considered individualized, valid and accessible.
2. Teaching through technology-Decrease the time spent in instruction for learners so achieve desired learning objective.
3. Increase efficiency of teachers
4. Reduce educational cost without affecting quality of Instruction.
GUIDELINES IN USING EDUCATIONAL TECHNOLOGY
1. Determine the purpose for which the instructional materials are to be used.
INSTRUCTIONAL TECHNOLOGY
Examples:
-Computer
-Laptop
-Tablet
- Tablet pen
-Speaker
-Cell phones
1. Determine the purpose for which the instructional materials are to be used.
INSTRUCTIONAL TECHNOLOGY
Examples:
-Computer
-Laptop
-Tablet
- Tablet pen
-Speaker
-Cell phones
TECHNOLOGY IN
EDUCATION
Examples:
- Smart board
- I.D system
- Enrolment system
- Grading system
- Student portal
3. Know the content of material.
4. Exercise flexibility so that the materials satisfy different purposes.
5. Consider diversity/variety of materials.
6. Relate materials to age, ability, maturity and interest of students.
7. Arrange the conditions so that the materials do not interrupt the momentum of the lesson.
8. Prepare the students for what they will see, hear and do as lessons unfold.
9. Operate equipment needed for efficient use.
10. Summarize experiences gained and follow up with further relevant discussion.
11. Evaluate the results of the use materials together with the instructional process, to determine effectiveness.
Examples:
- Smart board
- I.D system
- Enrolment system
- Grading system
- Student portal
3. Know the content of material.
4. Exercise flexibility so that the materials satisfy different purposes.
5. Consider diversity/variety of materials.
6. Relate materials to age, ability, maturity and interest of students.
7. Arrange the conditions so that the materials do not interrupt the momentum of the lesson.
8. Prepare the students for what they will see, hear and do as lessons unfold.
9. Operate equipment needed for efficient use.
10. Summarize experiences gained and follow up with further relevant discussion.
11. Evaluate the results of the use materials together with the instructional process, to determine effectiveness.
Why use media in
Instruction?
-Methods of teaching are instructional techniques that facilitate learning while Media are the means of implementing those methods.
-Methods of teaching are instructional techniques that facilitate learning while Media are the means of implementing those methods.
COMMONLY USED
MRDIA/MATERIALS FOR INSTRUCTION.
1. Print media/materials- considered to be the most dominant and the primary means of communicating subject matter to students.
Examples of print Media/Materials
-Books
-textbooks
-Periodical such as newspaper, magazines, journals, hand-outs, manvals.
2. Still pictures and graphics-useful means of expressing ideas; employ lines, patterns, colors and shades to convey Information.
Examples of Still pictures and graphics
- Pictures
- Graphics such as maps, diagrams, charts/graphs, tables, posters and cartoons
- Visual display devices such as chalkboards, whiteboard, magnetic board bulletin board
- projection devices such as slide and filmstrip
3. Sound recordings and radio
- Phonographs records
- Audiotapes
- Compact disc
- Radio
4. Film and television
5. Video recording
-videotapes and disc
- Cables and satellites
-Camcorders
6 Computer-based learning (CBL)
-Enables the students to study almost anytime and convenient locations and with varying ability levels; provides multimedia, Interactive instruction, practice and testing that in turn helps teachers further in terms of diagnosis and guidance. (Computer software)
7. The Web
1. Print media/materials- considered to be the most dominant and the primary means of communicating subject matter to students.
Examples of print Media/Materials
-Books
-textbooks
-Periodical such as newspaper, magazines, journals, hand-outs, manvals.
2. Still pictures and graphics-useful means of expressing ideas; employ lines, patterns, colors and shades to convey Information.
Examples of Still pictures and graphics
- Pictures
- Graphics such as maps, diagrams, charts/graphs, tables, posters and cartoons
- Visual display devices such as chalkboards, whiteboard, magnetic board bulletin board
- projection devices such as slide and filmstrip
3. Sound recordings and radio
- Phonographs records
- Audiotapes
- Compact disc
- Radio
4. Film and television
5. Video recording
-videotapes and disc
- Cables and satellites
-Camcorders
6 Computer-based learning (CBL)
-Enables the students to study almost anytime and convenient locations and with varying ability levels; provides multimedia, Interactive instruction, practice and testing that in turn helps teachers further in terms of diagnosis and guidance. (Computer software)
7. The Web
Information
Traditional Education Computer based learning
transfer lecture Webpages and links
transfer lecture Webpages and links
Study Materials
Textbooks and notes Down-load online notes
Concepts
Problem solving self-learning
modules
augmentation exercises
augmentation exercises
Knowledge Examinations quizzes
and examination
evaluation
evaluation
General Principles/Criteria for selection of Instructional
materials
1. Appropriateness:
-materials must catch the general and specific objectives of the lesson, must be appropriate to the:
-difficulty of concepts taught
-vocabulary level of students
-methods used in teaching
-interest of learners
2. Authenticity:
-materials must present accurate, up to-date, and reliable information.
3. Interest and appeal to users;
-materials must have the power to catch the interest of users, motivate them for learning and stimulate.
4. Organization and balance:
-materials must be very clear, well organized, logically sequenced.
5. Cost effectiveness/economy:
-materials used must be relative to the cost of other similar materials, their durability, and the number of student users.
6. Breadth the scope of materials must suit many different types of learners and learning purposes.
1. Appropriateness:
-materials must catch the general and specific objectives of the lesson, must be appropriate to the:
-difficulty of concepts taught
-vocabulary level of students
-methods used in teaching
-interest of learners
2. Authenticity:
-materials must present accurate, up to-date, and reliable information.
3. Interest and appeal to users;
-materials must have the power to catch the interest of users, motivate them for learning and stimulate.
4. Organization and balance:
-materials must be very clear, well organized, logically sequenced.
5. Cost effectiveness/economy:
-materials used must be relative to the cost of other similar materials, their durability, and the number of student users.
6. Breadth the scope of materials must suit many different types of learners and learning purposes.
TEN COMMANDMENTS FOR
CREATING LEARNING MATERIALS
1. Do not overcrowd
2. Be consistent in format, layout and convention.
3. Use appropriate typefaces and point uses.
4. Use bold an italics for emphasis but don’t overuse them.
5. Use tittles, headings, and subheadings to clarify and guide.
6. Use number to direct through sequence.
7. Use graphics
and illustrations to reinforce ideas.1. Do not overcrowd
2. Be consistent in format, layout and convention.
3. Use appropriate typefaces and point uses.
4. Use bold an italics for emphasis but don’t overuse them.
5. Use tittles, headings, and subheadings to clarify and guide.
6. Use number to direct through sequence.
8. Use symbols and icons as
identifying markers.
9. Use color/video/audio/music to stimulate but not to overpower the senses.
10. Produce the materials with technical excellence good quality, good audio, clear etc.
9. Use color/video/audio/music to stimulate but not to overpower the senses.
10. Produce the materials with technical excellence good quality, good audio, clear etc.